Jeff Koons Is Selling $100 Million of His Personal Art Collection
Much of the trove, offered this fall at Christie’s, comes from a buying spree in the late 2000s and includes Dutch Golden Age art and paintings by Picasso and Manet.
Artist and engineer Ryan Murdock authored BigSleep, the foundational open-source notebook that paired BigGAN with OpenAI's CLIP. Less than a day after CLIP's release in January 2021, he posted a white clock that opened text-to-image generation to anyone with a browser. Murdock spoke with Peter Bauman (Monk Antony) about the lasting significance of one of the first widely available, open-source text-to-image techniques. They discuss the hacker ethos and story behind BigSleep's origins, Murdock’s own roots in Processing, glitch art and CPPN GANs, plus what the latent space reveals about ourselves.
Peter Bauman (Monk Antony) previews the autumn 2026 art and technology season, from Armory week in New York to ISEA Dubai. As the platforms close and the museums assess, Bauman lays out the highlights month by month, a full event calendar and picks from leaders in the field, including Corinna Gardner, Michael Spalter, Leyla Fakhr, Erick Calderon (Snowfro), Sofia Garcia, Lowbie and quasimatt.
Multidisciplinary artificial life artist Agnieszka Kurant recently participated in two shows alongside the Venice Biennale, Rhizome’s Seven on Seven in New York and Zero 10 in Basel during Art Basel. The artist spoke with Peter Bauman (Monk Antony). They discuss how the shows align with her radically experimental and collaborative views on systems of collective intelligence, including alien thoughts and wordless conversations.
Artist John Provencher joins Raster’s founders, thefunnyguys and Michael Elsdoerfer, to discuss collaborating on the generative system, Raster Logo. With Peter Bauman (Monk Antony), they cover the bitmap wordmark at the system's core, the inspiration for a generative logo and what Raster's founders make of the platform's first year.
Artists Lowbie and Duc de Berry discuss the origins of LOG, their small-batch art zine, with VVV. They cover the zine tradition, the NFT-to-zine pipeline, curating a scene and why two artists who live online turned to print.
Artist duo A.A.Murakami spoke with Peter Bauman (Monk Antony) about creating screenless immersive art and technology installations, where existence itself is the medium. Their solo exhibition New Nature opens September 1, 2026 at Paradise City Art Gallery, Seoul.
The people and ideas
shaping art and
technology

Artist and engineer Ryan Murdock authored BigSleep, the foundational open-source notebook that paired BigGAN with OpenAI's CLIP. Less than a day after CLIP's release in January 2021, he posted a white clock that opened text-to-image generation to anyone with a browser. Murdock spoke with Peter Bauman (Monk Antony) about the lasting significance of one of the first widely available, open-source text-to-image techniques. They discuss the hacker ethos and story behind BigSleep's origins, Murdock’s own roots in Processing, glitch art and CPPN GANs, plus what the latent space reveals about ourselves.
Peter Bauman: I heard you say that you got into machine learning (ML) at 16. How did you hear about it and get started at that age?
Ryan Murdock: When I was 16 I was mostly doing procedural art. So it would have been Processing. I did a lot of visualizers back then with projectM.
A lot of what I was initially working on was old-school generative art, using stochastic input and RNG but with your hand-coded dynamics. You try to make something interesting and most of the time it will incorporate some randomness.
I was probably closer to 18 when I started doing ML generative art. In that transition, I remember watching a Coding Train tutorial by Daniel Shiffman doing a perceptron and thinking, “This is so neat.”
I was really interested in this idea that you could do learning with these relatively simple rules. They make it so the system eventually settles into this place where it has learned to do a task.
The first project that I did was adapting the perceptron and implementing backprop through a multilayer perceptron. I don't know if I ended up doing a convolutional net back then. I hooked up a webcam to the pretty small perceptron and visualized it.
Definitely in hindsight using Processing for backprop is a funny idea because it's kind of the wrong place to put it. I'm sure that TensorFlow and Keras and all of these other libraries already existed.
Peter Bauman: That whole MIT-Processing scene was also entrenched in ML with Casey Reas, Tom White and Golan Levin. So you got into ML at 18 and what year was that?
Ryan Murdock: The tutorial stuff with Shiffman was in 2018. I would have been about twenty at the point when I was doing CPPN (compositional pattern-producing networks) and GANs. So I'd been doing it for a little while at that point. I was really interested in glitch art for a very long time.
In some ways, generative and glitch art are adjacent to hacker culture, saying “We'll break things to try and make something pretty.” That definitely inspired the approach to working with CLIP.
The CPPNs were a predecessor to SIRENs. Basically, you give a point along a grid to the neural network and it produces a pixel color at that point. You're almost doing a shader where the computations are of neural networks. That was another one of the earlier things I worked on.
Maybe the first novel, or at least novel-ish, thing that I did was taking the CPPN and using it for a GAN. I think that people had been using CPPNs for a lot of interesting work, but I don't know if it had been as often applied to adversarial learning.
I did a lot of studies with that where I was training it on tree datasets and that sort of thing.
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It's so complicated that people are ascribing otherness to it. But it's still a computer running it, guys.
Matt Hall · Larva Labs on Computation’s StrangenessPodcast · Episode 21“There are some of them whose motors are really held together with rubber bands and hope.
Val Ravaglia · Digital Curators Series 03—Val Ravaglia on Displaying the DigitalTimeline · 1933“This important development in the twentieth-century attempt to measure aesthetics described aesthetic effectiveness by its degree of complexity and order.
George David Birkhoff Proposes the “Aesthetic Measure”Much of the trove, offered this fall at Christie’s, comes from a buying spree in the late 2000s and includes Dutch Golden Age art and paintings by Picasso and Manet.
In this written form of the conversation, deep learning engineer and generative adversarial network (GAN) inventor Ian Goodfellow speaks with Peter Bauman (Monk Antony) in depth about the legendary origins of GANs, their unexpected success and indelible impact on both twenty-first-century image making and AI research.

Brian Droitcour reviews K. Allado-McDowell’s The Known Lost at the Swiss Institute, on view through September 7, and Pierre Huyghe’s In Imaginal at Marian Goodman Gallery, which closed in June.
In the hands of thoughtful artists, much-derided AI systems can become an instrument for seeing the world differently. They invite us to imagine other kinds of intelligence and to reconsider how we understand our own powers of perception.
Two exhibitions in New York this summer, K. Allado-McDowell’s The Known Lost at the Swiss Institute and Pierre Huyghe’s In Imaginal at Marian Goodman Gallery, take up this challenge, using generative AI and robotics as collaborative, active agents in the work’s creation. They remind us that “AI art” is an imprecise umbrella term encompassing several technologies which can be used by artists to achieve powerful emotional and conceptual effects.
The Known Lost is K. Allado-McDowell’s proposal for a monument to all Earth’s extinct species that paleobiologists have been able to identify. A lectern at the center of the Swiss Institute’s basement gallery has a stack of seven volumes bound in black leather in its base; the pages inside list the scientific Latin names of bygone flora and fauna. Around the gallery’s perimeter hang seven sheets of thin fabric printed with images of a monument in the mountains. The Latin species names appear in these images, too, as carvings in sheer faces of rock. Some of the images show hooded, monklike figures walking the smooth stone paths to give a sense of the dramatic scale.
Keep reading →Four parts, published between July 2023 and December 2024, building a way to look at generative art.
Peter Bauman (Monk Antony) develops a framework for appreciating and analyzing generative art, art using autonomous systems in the vein of Sol LeWitt or Yoko Ono, through an investigation of the movement’s locus of artistic intent.
005July 20, 2023 · Read part I →A closer look at one of the five framework components, Results, the outputs of a generative system. With Tyler Hobbs, Kim Asendorf, Andreas Gysin, Leander Herzog, Erick Calderon, William Mapan, Lauren Lee McCarthy, Sougwen Chung, Christiane Paul, Patricio González Vivo, Linda Dounia and Golan Levin.
037March 21, 2024 · Read part II →Bauman investigates another layer of the Framework, systems themselves. He spoke to Frieder Nake, Casey Reas, Emily Xie, DEAFBEEF, Matt DesLauriers, Jen Lowe and Patricio González Vivo for the piece.
049June 20, 2024 · Read part III →Bauman investigates another framework component, autonomy, control within generative systems. The essay includes discussions with Christiane Paul, Matt DesLauriers, Sougwen Chung and Zach Lieberman.
070December 12, 2024 · Read part IV →Famed investors and art collectors Micky Malka and Becky Kleiner speak with Peter Bauman (Monk Antony), sharing the story of their love for art.

Interviews, essays and histories from the generative art canon. One editorial, every Monday.
Subscribe now →11 editorials, 2024 to 2026.
029Christiane Paul on Curating Cohen’s AARON031Linda Dounia on Memory Machines039The memoir of a net.art memoir!058Casey Reas, Lauren Lee McCarthy & Chandler McWilliams on Expanding Software069Lawrence Lek on AI Reinventing Place072Rafaël Rozendaal on a Liquid Canvas073Kim Asendorf on Elegant SymbiosisAnd 5 more in the Archive13 editorials, 2023 to 2026.
013DEAFBEEF on (Im)permanence057Gendering Systems069Lawrence Lek on AI Reinventing Place104AA Cavia on Summoning Worlds118Ian Cheng on Composing with Systems121Lu Yang on Art as the Perfect Cloak124DX Research Group on the Agent ArenaAnd 7 more in the Archive7 editorials, 2023 to 2025.
011Timeline Chapter 1: Ten Top Moments012Maya Man on Generative Meaning027Maya Lin on Systematic Naturalism052Frieder Nake on “Machinic” Miracles055Can Art Replace Religion?088Julia Kaganskiy on Generativity’s Deeper Consideration092Infinite Images, Finite ControlAnd 1 more in the Archive14 editorials, 2023 to 2026.
005Demystifying Generative Art018William Mapan on Breaking the Medium040Matt DesLauriers on Challenging the Image050THEN AND NOW070Demystifying Generative Autonomy077THE PEOPLE ARE IN THE COMPUTER—PART I078A. Michael Noll on When It All StartedAnd 8 more in the Archive
Art WalkA curated guide to New York for digital art lovers, featuring an Art Walk map and highlighting must-see galleries, neighborhoods and artists that define the city’s vibrant digital art scene.
Art WalkA curated guide to London’s digital art and culture, featuring an Art Walk map and highlighting must-see galleries, neighborhoods and artists that shape the city’s versatile scene.
Featuring Copper Giloth, Sasha Stiles and Martha Joseph and Hans Ulrich Obrist; plus “The Ultraintelligent Machine and Gaberbocchus Common Room”.
100Copper Giloth on Video Games to Video ArtSeptember 22, 2025099The Ultraintelligent Machine and Gaberbocchus Common RoomSeptember 15, 2025098Sasha Stiles and Martha Joseph on Language as TechnologySeptember 10, 2025097Hans Ulrich Obrist on Exhibitions as Living OrganismsSeptember 1, 2025Curated by pioneer, Sonia Landy Sheridan who also wrote the show catalog, this exhibition at the Museum of Science and Industry does not have much existing information about it. Anymore would be greatly appreciated.
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Le Random Editorials publishes interviews and essays on art, systems and technology, weekly since June 2023. Our editorials, podcast episodes and timeline run to over a million words with and about the artists, curators and engineers shaping the field. We cover art's intersection with technology from its beginnings to the artists working at the frontier today. We also hold a timeline of generative art, with over 1,100 moments across 73,000 years, and a subject index of over 3,300 entries.