Technique

particle systems

Mentioned in 2 editorials, 5 podcast episodes and 2 Timeline moments.

A graphics technique that simulates fire, smoke, water or swarms as thousands of small particles, each following simple rules. William Reeves developed it at Lucasfilm for the 'Genesis effect' in Star Trek II: The Wrath of Khan (1982).

particle systems
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Quotes

Particle systems, because they're based on natural movement, really draw us into it. People don't realize that it's really because of the naturalism of the movement that it appeals to us so much.

Rebecca Allen, Electric Dreams: Rebecca Allen, Analívia Cordeiro, Eduardo Kac

In the mid-'80s, we were working with fractals and particle systems. To me, that was the next step in movement where you could use these procedural techniques to make natural physics-based movement.

Rebecca Allen, Operator Profiles Rebecca Allen

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Mentioned in

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Podcast mentions

In the timeline

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