Pocket computers with touchscreens, cameras and constant internet access, mainstream since the iPhone of 2007. They changed how art is made, seen and shared.
Even when we were working with smartphones in the pre-iPhone era, there were a few that had really cool features. But they were big and bulky with really terrible battery life and bad CPU performance.
John Watkinson, Matt Hall and John Watkinson on Beginning Movements
So LLMs are hugely complex, but our interface with them is just typing a sentence. Smartphones are hugely complex, but our interface is just simple taps.
Lawrence Lek, Lawrence Lek on NOX and Worldbuilding