Technique

Perlin noise

Mentioned in 4 editorials and 1 Timeline moment.

Smooth, natural-looking randomness, devised by Ken Perlin after working on the film Tron (1982) and published in 1985. Generative artists use it for textures, terrain and flowing lines.

Perlin noise
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Quotes

Consider the 'Perlin Noise' algorithm as a canonical example. This noise algorithm was produced by Ken Perlin for the film Tron and has thereafter been a mainstay of the computational arts.

AA Cavia, AA Cavia on Summoning Worlds

I don't use many classic algorithms. Of course, I use Perlin noise a lot, like these very basic things. On top of that, I write a lot of weird combinations of instructions.

Kim Asendorf, Kim Asendorf on Elegant Symbiosis

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Mentioned in

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In the timeline

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