The OpenGL Shading Language, a C-like language for writing shaders, released in 2004.
From an engineering perspective, writing code for the GPU is very different from writing code for a CPU. I like it because it's a fun way to manipulate images.
Michael Kozlowski, Michael Kozlowski on Exploration as Practice
I don't know how long it will last but I think JavaScript and maybe even GLSL have the potential that even in a hundred years, you could run it in an emulator.
Kim Asendorf, Kim Asendorf on Elegant Symbiosis